Development Roadmap

4 February 2024 - updated on 22 September 2024

Concept demo

V4 "Berries and Weeds" - April 2024 - published on 13 May 2024

V5 "Books and Scrolls" - July 2024 - published on 22 September 2024


Pre-alpha: public announcement

V6 "Rock and Stone" - October 2024 - now planned for December 2024

The V6 is the first version I plan to announce to a larger audience (via forums etc.).

V7 - January 2025 - now planned for March 2025


Early alpha: itch.io demo

After taking care of the very first feedback for a limited release (V6/V7), the next step is to get more eyes on the game by publishing V8 on itch.io.

V8 - April 2025 - now planned for May 2025

Post V8 - accelerated development

Starting from summer 2025, and provided there is at least some feedback from the community (meaning people I do not personally know) with respect to the V6 and the following versions, I plan to speed up the development significantly. The release cycle will accelerate accordingly, with a new release every 6 or 8 weeks.

During this phase, I would like to work on the following topics, roughly in this order:

Reinforcing the core loop by improving exploration and threats:

Polishing the existing features for a stronger gameplay "vertical slice":

Further improving the visuals:

Improving the sounds:

Adding new mechanics, improved skill system, and better hunting:


Alpha: Steam demo

A certain period of accelerated development and the first minor marketing steps should confirm the potential of the game. When I see the interest rising to a certain level, I will finally create a Steam page, add a demo there as well, and ramp up both the marketing and the development efforts. I hope this will happen within a year from the acceleration point, i.e. somewhere in 2026.

During this second phase of the accelerated development, all major mechanics should already be in place, and it should be clear what the game is aiming for. The following features will probably be added during this period (although this is so far away right now that this is bound to change quite a bit):


Beta: Steam early access

For the early access release, if I feel that the project starts to stand on its own feet and the game becomes truly fun to play, I will consider selling it rather than giving it out for free. The goal is, of course, to eventually finance the development of progressively more features, more regions, ... more magic! I hope to reach this milestone in 2027.

At this stage, the roadmap should become heavily influenced by the community feedback. But, of course, I already have some ideas of my own:


Long term (post Steam release)

The ultimate goal for me is to put together a team that would be able to give this project the time and the care it deserves, and to fully flesh out the world of Arcs of Magic:

During this journey, please bear with me. I hope you enjoy playing the game, even in its early stages, as much as I enjoy creating it!

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See the legacy roadmap (2022)